Donal Reddington on mass customization, crowdsourcing and digital manufacturing

Archive for the 'Digital Manufacturing' Category

Inkjet technology may fuel on-demand printing

Tuesday, March 13th, 2007

I am a little late in writing about this, but it is worthwhile: Last month The Guardian, a UK newspaper, described how Moshe Einat is developing new inkjet technology that uses thousands of ink drops rather than a small number of nozzles. Einat is a lecturer and researcher at the College of Judea and Samaria [...]

Materialise and Stratasys announce Dimension Magics

Tuesday, March 6th, 2007

Materialise NV, which develops software for the rapid prototyping and manufacturing (RP&M) industry, and Dimension, a business unit of Stratasys, Inc., have teamed up to develop ‘Dimension Magics’, a customised version of Materialise’ Magics software specially tuned to the specific requirements of production on Dimension 3D printers. Dimension desktop 3D printers – which include the [...]

After Katrina

Saturday, February 17th, 2007

I have been a little short of time to write posts here recently, but I hope to resume in the next day or so. In the meantime, I came across a new blog which is very interesting. The ddb NOLA blog  is run by the participants in the Digital Design Build New Orleans LouisianA project, [...]

The Digital Optician

Sunday, February 4th, 2007

In a post titled ‘3D Printer Brings Vision to the Poor‘, Mark Proffitt looks at how digital manufacturing technology is being used to provide eyeglasses to people in low-income countries, where the conventional optician service would be far too expensive for those that need it. Mark Proffitt notes that: There are two obstacles to providing [...]

Could a concrete house be built in a day?

Sunday, February 4th, 2007

The Discover magazine website has an article about Behrokh Khoshnevis, an engineering professor at the University of Southern California, who has made a ‘contour crafter’.  This machine is a type of digital wall builder, where a robotically controlled nozzle squeezes a ribbon of concrete. When the nozzle completes a circuit, it tops the previous ribbon [...]

Cornell Researchers Bring Home Fabrication Closer

Monday, January 22nd, 2007

The New Scientist magazine website carries a feature on the Fab@Home project being developed by Cornell University.  The Fab@Home project involves the creation of a cheap self-assembly device capable of fabricating 3D objects.  The researchers, Hod Lipson and PhD student Evan Malone, hope the machine could kick start a revolution in home fabrication – by [...]

Kelly Ripa in 3D

Tuesday, December 19th, 2006

Three-dimensional imaging company Direct Dimensions was provided with an interesting opportunity to demonstrate their technology recently. While attending NextFest 2006 in New York City, talk show host Kelly Ripa stopped by to visit the Direct Dimensions booth and participated in the 3D face scanning process being offered as a demonstration of new technology. The data [...]

Advances in 3D printing research

Sunday, December 10th, 2006

In the last few weeks, a couple of interesting articles have been posted which focus on efforts in the development of digital manufacturing. The first, by Erick Schonfeld, editor-at-large for Business 2.0 magazine, concerns startup digital manufacturing company EoPlex in ‘The Next Net’ blog. The article describes how EoPlex “has figured out a way to [...]

One word for many trends

Saturday, November 25th, 2006

As we draw towards the end of 2006, It is reasonable to say that the idea of empowering customers with a higher degree of control over their relationship with business has gained widespread acceptance. This basic idea has been researched in great depth over the last twenty years or so. Various terms and acronyms, such [...]

University of Warwick to create Digital Laboratory

Sunday, November 19th, 2006

The Warwick Manufacturing Group at the University of Warwick in England is creating a Warwick Digital Laboratory – a STG£50 Million pound project which will provide a high quality research environment that will allow researchers to develop techniques that will place consumers right inside a mass customization production process for a vast range of future [...]

EuroMold 2006 Conference to Highlight Future Applications of Additive Fabrication

Wednesday, September 27th, 2006

DEMAT GmbH (Frankfurt, Germany), an organiser of large trade fairs, and Wohlers Associates, Inc., a rapid product development and additive fabrication consultancy, have announced their eighth annual international conference. The conference will coincide with the large EuroMold trade fair in Frankfurt, Germany. This year’s conference, titled Future Industrial Applications of Additive Fabrication, will take place [...]

Australian article on Rapid Prototyping

Sunday, September 10th, 2006

Sophia Chua, writing in Australian site Ferret.com.au has an article on digital manufacturing / rapid prototyping, and looks briefly at cost comparisons between rapid manufacturing and conventional manufacturing.

Spore Game To Include Personalized Model-Making Option

Sunday, July 30th, 2006

There is a lot of attention being given by the computer gaming community to the new Spore game, which has not yet been officially released. It is expected to outsell The Sims, which is the World’s biggest selling game to date. An interesting aspect of the Spore game is that it allows players to design [...]

Book Review: The Long Tail

Wednesday, July 26th, 2006

The Long Tail is written by Chris Andersen, editor of Wired magazine and a former jounalist for The Economist. He also runs the Long Tail website. It is a treatise on the changing nature of retail trade, centered on one central concept: The combined sales of modest sellers and obscure items can equal those of [...]

Geomagic Launches Studio 9

Monday, July 17th, 2006

3D software and services firm Geomagic recently released Geomagic Studio 9.  This latest release of the digital reconstruction software features three major areas of enhancement: 3D feature-based modeling, advanced color texture generation and greater versatility with user-defined patch layouts.